Save into zmodeler format and merge your z3d file with your car. Import the objects/ faces reduced into Zmodeler (mts-f1 2002 format). then, Edit/ autosmooth 45° / Purge faces- vertices- objects- materials.Įxport into. Open them into polygon cruncher reduce them. Detach the faces from the objects, export into 3DS max. The other solution is to reduce a bit more unuseful objects from your car like details into the car and also carbon parts or hidden objects that you won't see in game or less than the main body.įrom Zmodeler, select by materials the faces or objects that you can eventually reduce a bit more. Advanced: Symetry XY: toerance 10 and check these other options Optimization/ Materials and UV's: Keep the textures box ticked and select Exclude UV's (tolerance 0) Optimization/ Geometry: protect the edges and the corners To keep the UV seams and stitches when reducing poly counts on an object, check these parameters into Polygon Cruncher: You can't exceed 65535 vertices/ faces for a.
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